THE ESSENTIAL MEETING FOR QA, LOCALISATION
AND PRODUCTION IN THE GAMES INDUSTRY
The rumours are true; the 5th Annual Game QA and Localisation Forum Europe 2017 will take place in Berlin, Germany, for the first time. We are extremely excited to bring the world's only QA and loc-dedicated gaming conference to such a hub of developer activity!
As we take residence in Berlin for the first time, 2017 discussions will focus on cross-team collaboration for game quality. Ultimately, everyone on a game team, whether they be in QA or localisation, production or development, operations or studio leadership, is trying to make the best game possible. We’re all united under the same banner of final game quality – since, after all, quality titles means better brand reputation and sales.
The Game QA & Localisation Forums, as regular participants will tell you, provide a much-needed and unique platform for games professionals and leaders to get together to discuss these critical, but niche, topics in a relaxed and intimate environment. Industry events these days are commonly either too broad to have discussions that get to the heart of the issue, or so huge that getting any significant facetime with peers is very difficult between all the running around and meetings. That's why the Game QA & Loc forums are so popular - with just the right size to promote valuable discussions, just the right mix of seniority and roles to enable unrivalled networking, and just the right topics to allow for both holistic/strategic discussions and detailed practical improvements for our everyday workflows and challenges.
What's more, we bring together both essential sides of the industry - not only the developers and publishers working on the games, but also the external suppliers that make our work possible. In fact, the support of our event partners is what makes it possible to keep growing and improving these forums year on year! Please do take a moment to see who will be speaking and exhibiting at this year's forum, as they have been integral in making it happen - and who knows, you may even meet your next business partner here!
So this June, let us come together, as whole game teams, to have open and honest dialogue about how we can better work together, how we can collaborate more, how we can include each other earlier in planning stages to become less reactive and more proactive – all in the name of making the best games we possibly can.
2016 Speakers Included:
Quality Assurance Manager
Head of QA
Senior Localisation Director
Head of Google Play Apps & Games, Western Europe
CD Projekt Red
Director Game Operations
Head of Localisation
Working Together to Raise the Industry Benchmarks for QA & Localisation Worldwide
The Only Dedicated Forum on Game Quality for QA, Localisation, Producers, Operations and CS Professionals
Experience Europe's only professional gathering for QA and localisation managers in the games industry
Get exclusive insights from studios and publishers (large and small), console, mobile, online and social – totally inclusive
Network with key games industry Operations, QA, Localisation and Production leaders
Have open and honest discussions with key cross-departmental internal stakeholders in order to improve working relationships, workflows and, ultimately, game quality
Discover the latest tools and trends,and learn how and when to – or not to – use them to achieve the best results
Help to define new industry standards and best practice – play your part in shaping the future of game QA and localisation
Find Out What all the Buzz is About!
"I firmly believe that this forum will change the face of gaming QA. I think anyone who truly cares about the industry should seek to be a part of positive change within it, and the best way to do that right now on a scale wider than one’s current workplace is to be at this forum and meet like-minded individuals. QA came out of the basement a while ago – let’s get up on the stage! "Dave Mitchell, QA Director, CPP Games
"We can all make our industry better with events like this. To share a voice, to listen and explore how and why we do what we do is not just a privilege, it is a necessity"Melanie Fleming, Localization Producer, BioWare
"Very useful, I’ve taken a variety of notes and ideas from speakers and other attendees during networking breaks for discussion and potential implementation"Delegate, JAGEX
"Excellent overall, I really enjoyed networking and getting to know the people there as well as take home some useful tips about how different companies run certain processes"Delegate, Outfit7