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[Event Guide] 5th Annual Game QA and Localisation, Europe 2017

Taking place in Berlin, Germany for the very first time and with 30+ expert industry speakers and leaders, this is set to be the biggest and baddest #GameQAloc forum yet.

Download your complimentary copy of the event guide below for a look at everything happening onsite, details on the networking and drinks receptions, top things to do in Berlin, the complete speaker panel and their inspiring presentation details that will give you crucial answers for 2017:

  • How can we, as QA leaders, work more effectively alongside our localisation, producer and developer counterparts?
  • How can we get more involved earlier in development, so that QA becomes more proactive and less reactive?
  • How can we collaborate to take the latest tools, technologies and deploy them to get the best results possible?
  • How can we continue to foster that culture of quality, beginning with our own teams and then across the whole organisation?

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Infographic: How Producers Are Becoming More Involved in Game QA & Localisation

View the key statistics from our recent survey on the Game QA & Localisation landscape, looking particularly at how today's producers are engaging with these departments and the decisions being made when it comes to outsource partners.

Find out what game professionals think of interdepartmental relations, how most QA most budgets in the past year have been spent, where studios intend to spend more in the year ahead, and what each department considers its most difficult challenge...

Buff Your Localisation in 5 Levels

The global games market is expanding rapidly making localisation a key opportunity for publishers now more than ever. Ahead of the 5th Annual Game QA & Localisation Forum, Gaming IQ spoke to Dario Quandamstefano, Localisation Manager at Berlin-based mobile & social gaming publisherWooga (and speaker at #GameQALoc) and he shared five localisation trends that helped make Wooga a success.

Download your complimentary copy now for tips and insights on how to organise localisation teams and partners, as well as the best technological tools to use >>

Game QA & Localisation Trends: Are Producers getting more involved in the QA process?

Underscoring all QA decisions is – of course – the issue of financial viability. However, in recent years, the obsession with the balance sheet seems, in some cases, to have caused divide over who is – or should be – making the decisions when it comes to QA and Localisation. Many are now seeing producers get final say, while others are insisting the QA/Localisation departments should be ultimately responsible for their own output, including decisions that determine their specific outsourcing partners and tools. With these shifts come confusion and internal tensions. Is there a “right way” to oversee the quality of a game, or is each product and studio different?

This report presents findings from Gaming IQ’s latest survey of the market. Over 200 professionals involved in Game QA or Localisation worldwide offered us their insight and opinion on a number of the most pressing issues, and the responses provide a general measurement of the industry trends at present.

Download the report for exclusive insight...

QA Case Study: Lessons Learned from the Story of Overwatch

“What?! How did you manage that?!” These were the sort of remarks made by the audience at Blizzard’s short intro to QA on Overwatch at last year’s Game QA & Localization Europe conference in Barcelona, at a casual comment that QA had veto power over level design. Here we get a sneak-peak into the story on how Overwatch’s QA team interacts with the development team.

This feature explores the high-level challenges facing a team coming from a canceled project, the importance of starting a new project with QA considerations from the beginning and wrapping a project together by leveraging QA in new ways...

You can download your free copy below for insights into the journey

Op-Ed: Why Game QA Matters

Whenever we gather at this event to discuss the issue of quality assurance in the gaming industry, we frequently focus on the "how" of improvement - how to be more efficient, how to decrease costs, and how to stay ahead of the technology curves. These are certainly valid questions, but as we approach this year's Game QA & Localisation conference, we also want to bring things back to the basics and remember why this activity is so important. It's not just about creating a quality game, it's about building a quality reputation - and ensuring players stay loyal to a brand by associating a clean gaming experience with your products. Here, one gamer offers his opinion on exactly why QA matters, and shares the experiences that have frustrated him most over the years...

Gamers INC! When the Public Black Box Test Games

Black box testing is where the tester plays the full build of a game but is unaware of the coding mechanics, implantation and content. In this article, we focus on the impact of the gaming public reporting on bugs during game releases, beta opt-ins and demos. It is an important issue which carries potentially negative efffects on a game's reputation. By providing insight from QA testers and managers, we delve into the workflow issues in QA that are not apparent to the public, as well as the psychology of crowds and individual testers, and the risks that occur with extended periods of testing. Finally, we take a look at the advantages of automation and lessons from the console industry.

How Virtual Reality has changed the games testing environment: Pole to Win explores

The development of Virtual Reality hardware, and associated games, has shaken up quality assurance testing organizations. Testers must overcome various challenges in order to create a high functioning testing environment that is beneficial to both testing staff and to game developers.

Ahead of the Game QA and Localisation Europe forum, Pole to Win delved into the deeper challenges faced with Virtual Reality testing.

Download the whitepaper here for exclusive insight…

PKR: Quality Assurance for Gambling Apps

The scope of this year's conference is expanding to look at a broader range of industries and interests. Stuart Pratt, delivery manager at PKR Technologies Ltd, will be presenting the perspective from his company at the conference, but Gaming IQ caught up with him ahead of time to discuss QA in the world of online gambling. Before you start hitting Stuart with the tough questions, find out where he stands on some of the key issues...

'Welcome to the Neighbourhood!': Dealing with Localisation

As a situation that all developers and publishers selling games to an international audience share, the annual Game QA and Localisation conference has, over its iterations, steadily increased the amount of focus on localisation challenges. This year puts a real spotlight on localisation. and will further explore some of these issues in more depth than ever. Ahead of the event, Gaming IQ spoke with five localisation experts from the 2015 Speaker faculty (SEGA, SCEE, Wooga and CCP Games), to get some insights and a sneak preview into what’s in store at this year’s event…

EBOOK: Top Tips from 7 Game QA and Localisation Experts

Large game developers and small-to-mid-sized studios are today seeing Quality Assurance as a priority as the games industry continues to attract wide audiences across a growing variety of platforms. In this complimentary eBook, Gaming IQ collates insight from some of the world's leading games companies and senior QA leaders, including Sega, Sony Computer Entertainment, CCP Games, Jagex, Microsoft GTO Europe, Unity and GlobalStep. Game QA & Localisation is the world's only two-day forum, entirely dedicated to these issues.


GlobalStep: Game Testing and QA

Feike Dijkstra, Executive Business Developer at GlobalStep Games, tells Gaming IQ what he sees as the emerging trends and continued challenges in the quality assurance domain.

Microsoft (GTO): Interview with Lead Software Development Engineer in Test

Discover the top findings from Gareth Rogers, Lead SDET for Microsoft GTO Europe.

EVE Online from CCP Games: Quality Assurance in Gaming

Dave Mitchell, QA Manager at CCP Games, discusses the response to EVE online, the work that has gone into the product, and the cultural changes he is anticipating in the QA field.

Sony Computer Entertainment Europe: Quality Assurance

Dave Parkinson, Director for Global 1st Party QA at SCEE, reflects on the most interesting points made in the room from his position as chairman of the London Game QA & Localisation conference.

Sega: Product Development, QA and Localisation

Find out why Jim Woods, Director of Development Services at Sega West (SEGA Europe Limited), was impressed with the conversation taking place at the London conference.

Top Featured

The Evolution and Development of Quality Assurance in Gaming

Much of QA is about common sense and the ability to see risks and weaknesses in the project chain, but while testing for bugs is a core part - and obviously the original purpose - of QA, today that is just one of many aspects that the QA department can provide vital feedback on; from level design and playability through to more subjective aspects like overall player experience. Read more...